LEARNING DESIGNS
Developed by teachers who have participated in EASIE training sessions, these detailed lesson plans provide practical guidance on how to introduce e-sports into the classroom. Each lesson is structured to align with educational objectives and ensure a smooth integration of esports into different subjects.
At the end of the project we should reach 90 learning designs!
The EASIE project provides a range of tangible resources to support teachers and school managers in integrating esports into their curricula.
Find your subject and dive in!
Languages
A PLAGUE TALE, INNOCENCE — ANALYSING NARRATIVE AND ATMOSPHERE
A PLAGUE TALE, INNOCENCE – REVIEWING GAME DESIGN AND NARRATIVE
Can you reach net zero by 2050
Motivating students to write, by using their interest in gaming
Transferring Gaming Competencies to Academic Skills 1. Concise and Precise writing
Using gaming to make the abstract concrete_ Tetris and The Myth of Sisyphus
Natural science
BEZIER GAME AUTHOR ANGEL ROLDÁN CESUR LESSON MERGE QUEST – THE BRANCHING CHALLENGE
BLOCK-BUILT GAME DESIGN CHALLENGE
SYMFONY QUEST – TOURNAMENT BUILDER
THE API RACE (SYMFONY EDITION)
THE BEZIER GAME AUTHOR ANGEL ROLDÁN CESUR LESSON SYMFONY BUILDER GAME
THE IDEA-SWAP PROTOTYPE CHALLENGE